// Blend2D - 2D Vector Graphics Powered by a JIT Compiler
//
//  * Official Blend2D Home Page: https://blend2d.com
//  * Official Github Repository: https://github.com/blend2d/blend2d
//
// Copyright (c) 2017-2020 The Blend2D Authors
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.

#include "./api-build_p.h"
#include "./trace_p.h"

// ============================================================================
// [BLOpenType::BLDebugTrace]
// ============================================================================

void BLDebugTrace::log(uint32_t severity, uint32_t indentation, const char* fmt, ...) noexcept {
  const char* prefix = "";
  if (indentation < 0xFFFFFFFFu) {
    switch (severity) {
      case 1: prefix = "[WARN] "; break;
      case 2: prefix = "[FAIL] "; break;
    }
    blRuntimeMessageFmt("%*s%s", indentation * 2, "", prefix);
  }

  va_list ap;
  va_start(ap, fmt);
  blRuntimeMessageVFmt(fmt, ap);
  va_end(ap);
}
